All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Nuu, Alluring Desire (Marvel)
$253.00
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Wage Vigor (Yellow)
$1.00
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Wage Agility (Blue)
$1.00
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)
Performance Bonus (Yellow)
$1.00
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.
Lead with Power (Red)
$1.00
Your next Brute or Guardian attack this turn gets +3{p}.
Create a Might token.
Go again
Bigger Than Big (Yellow)
$1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
Big Bop (Red)
$1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Big Bop (Blue)
$1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Stacked in Your Favor (Blue)
$1.00
Go again
Your attack action cards get +1{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Pack Call (Red)
$1.00
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Over the Top (Red)
$1.00
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Kassai of the Golden Sand (Marvel)
$275.00
If you've drawn a card this turn, your sword attacks cost {r} less to activate.
Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Widespread Destruction (Extended Art)
$61.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Red)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Red)
$1.00
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Shaden Swing (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Putrid Stirrings (Blue)
$1.00
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)