All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Light the Way (Yellow)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Grim Feast (Red)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 3{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Evo Steel Soul Processor (Marvel)
$34.00
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Evo Steel Soul Memory (Marvel)
$48.00
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Beseech the Demigon (Yellow)
$1.00
Choose an attack action card in your banished zone. It gets +2{p} until end of turn.
Go again
Beaming Bravado (Blue)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.
Torque Tuned (Blue)
$1.00
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Sprocket Rocket (Blue)
$1.00
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Spring a Leak (Blue)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Security Script
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.
Mini Forcefield (Red)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Blue)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Red)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Blue)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Expedite (Yellow)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Zip Line
from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
When this is equipped, up to 1 target attack gets go again.
Evo Whizz Bang
from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this is equipped, up to 1 target attack gets +1{p}.
Evo Command Center
from $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card."
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Cogspitter
$1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena.
Blade Break (When the combat chain closes, if this defended, destroy it.)