Teklo Base Head
Teklo Base Head $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Jump Start (Red)
Jump Start (Red) $1.00
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Red)
Infuse Titanium (Red) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gigawatt (Red)
Gigawatt (Red) $1.00
Your next Mechanologist attack this turn gets +4{p}. Go again
Gas Up (Blue)
Gas Up (Blue) $1.00
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Fender Bender (Blue)
Fender Bender (Blue) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Yellow)
Dive Through Data (Yellow) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
Dive Through Data (Blue) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dissolving Shield (Blue)
Dissolving Shield (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Cognition Field (Blue)
Cognition Field (Blue) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Blue)
Bull Bar (Blue) $1.00
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Autosave Script
Autosave Script $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
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