All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Tribute to the Legions of Doom (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Cleaver (Blue)
$1.00
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Butcher (Blue)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Rift Skitter (Red)
$1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Putrid Stirrings (Yellow)
$1.00
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +4{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Levia
$1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.

Lay to Rest (Blue)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Hungering Demigon (Yellow)
$1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Grim Feast (Yellow)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 2{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Frontline Legs
$1.00
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Cleansing Light (Red)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target red aura.


Evo Steel Soul Processor (Marvel)
$36.00
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

War Machine (Extended Art)
$36.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.

Annihilator Engine (Extended Art)
$15.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.

Blessing of Salvation (Yellow)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 2{g}

Blessing of Salvation (Red)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 3{g}

Blessing of Salvation (Blue)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 1{g}

Battlefield Breaker (Red)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Zero to Fifty (Blue)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)