Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Blue)
Soul Butcher (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Red)
Rift Skitter (Red) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Yellow)
Putrid Stirrings (Yellow) $1.00
You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia
Levia $1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Lay to Rest (Blue)
Lay to Rest (Blue) $1.00
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Yellow)
Hungering Demigon (Yellow) $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Yellow)
Grim Feast (Yellow) $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 2{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Legs
Frontline Legs $1.00
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Red)
Cleansing Light (Red) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target red aura.
Celestial Resolve (Blue)
Celestial Resolve (Blue) $1.00
Target attack action card with Herald in its name gets +3{d}.
Evo Steel Soul Processor (Marvel)
Evo Steel Soul Processor (Marvel) $36.00
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
War Machine (Extended Art)
War Machine (Extended Art) $36.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Annihilator Engine (Extended Art)
Annihilator Engine (Extended Art) $15.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Blessing of Salvation (Yellow)
Blessing of Salvation (Yellow) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2{g}
Blessing of Salvation (Red)
Blessing of Salvation (Red) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3{g}
Blessing of Salvation (Blue)
Blessing of Salvation (Blue) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1{g}
Battlefield Breaker (Red)
Battlefield Breaker (Red) $1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Zero to Fifty (Blue)
Zero to Fifty (Blue) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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