Soul Butcher (Yellow)
Soul Butcher (Yellow) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
Radiant View from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Glaring Impact (Red)
Glaring Impact (Red) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Frontline Helm
Frontline Helm $1.00
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Break of Dawn (Red)
Break of Dawn (Red) $1.00
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Blistering Assault (Yellow)
Blistering Assault (Yellow) $1.00
If you have a yellow card in your pitch zone, this gets go again.
Blistering Assault (Blue)
Blistering Assault (Blue) $1.00
If you have a yellow card in your pitch zone, this gets go again.
Evo Circuit Breaker (Marvel)
Evo Circuit Breaker (Marvel) $93.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Zero to Fifty (Yellow)
Zero to Fifty (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Teklonetic Force Field (Blue)
Teklonetic Force Field (Blue) $1.00
When this defends an attack with overpower, this gets +2{d}.
Teklo Base Legs
Teklo Base Legs $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Arms
Teklo Base Arms $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Spring a Leak (Yellow)
Spring a Leak (Yellow) $1.00
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Spring a Leak (Red)
Spring a Leak (Red) $1.00
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Smash and Grab
Smash and Grab $1.00
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Scrap Prospector (Red)
Scrap Prospector (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Red)
Scrap Harvester (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Infuse Alloy (Red)
Infuse Alloy (Red) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Yellow)
Heavy Artillery (Yellow) $1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
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