All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Flittering Charge (Red) (Promo)
$3.00
If you've played an instant card this chain link, this gets Go again.
Jagged Edge (Promo)
$65.00
Target weapon attack gets +3 and "Damage this would deal can't be prevented."
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Valda, Seismic Impact (Promo)
$19.00
Whenever an opponent draws a card during an action phase, create a Seismic Surge token for each card drawn this way.At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush gain dominate this turn.
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Fang, Dracai of Blades (Promo)
$41.00
Whenever you hit a marked hero, create a Fealty token.
If you control 3 or more Fealty tokens, dagger attacks cost you less to activate.
Art of Dragon: Blood (Promo)
$128.00
When this attacks, if it is Draconic, it gets go again and the next 3 Draconic cards you play this turn cost less to play.
Gold Hunter Lightsail (Treasure Pack)
$2.00
When this attacks, if you control less Gold than an opponent, this gets go again.
Battalion Barque (Blue) (Treasure Pack)
$12.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Sea Floor Salvage (Treasure Pack)
$37.00
Turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Go again
Portside Exchange (Treasure Pack)
$58.00
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token.
Go again
Pilfer the Wreck (Blue) (Treasure Pack)
$2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
HMS Marlin (Treasure Pack)
$4.00
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
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HMS Barracuda (Treasure Pack)
$6.00
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Golden Cog (Treasure Pack)
$2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Swindler's Grift (Red)
$1.00
Action -- {t}: Attack
Instant -- {t}: Gain 1{g}
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Strike Gold (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Sky Skimmer (Blue)
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Rust Belt
$1.00
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Riggermortis
$1.00
Action -- {r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Rally the Coast Guard (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Nimby (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.