All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Zephyr Needle Right (1st Ed) - Cold Foil
$73.00
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
$73.00
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Red Liner (1st Ed) - Cold Foil
$41.00
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
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Reaping Blade (1st Ed) - Cold Foil
$131.00
Once per Turn Action - [1 Resource]: Attack
If a hero has more [Life] than any other hero, they can't gain [Life].
Plasma Barrel Shot (1st Ed) - Cold Foil
$28.00
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Gambler's Gloves (1st Ed) - Cold Foil
$196.00
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Cintari Saber Right (1st Ed) - Cold Foil
$116.00
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Breeze Rider Boots (1st Ed) - Cold Foil
$217.00
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Bloodsheath Skeleta (1st Ed) - Cold Foil
$261.00
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Fyendal's Spring Tunic (Alpha) - Cold Foil
$8,673.00
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource]
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Breaking Scales (Alpha) - Cold Foil
$131.00
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power].
Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)
Verdance, Thorn of the Rose (Promo)
$37.00
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)
Flex Claws (Yellow)
$1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again