All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Boltyn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.

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Singularity // Teklovossen, the Mechropotent (Marvel)
$1,025.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Battlefield Breaker (Blue)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Ser Boltyn, Breaker of Dawn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.

Sprocket Rocket (Yellow)
$1.00
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Scrap Harvester (Blue)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Rev Up (Blue)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Ratchet Up (Yellow)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Ratchet Up (Red)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Ratchet Up (Blue)
$1.00
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Mini Forcefield (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)

MHz Script
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get go again.

Junkyard Dogg (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.

Jump Start (Blue)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Infuse Alloy (Blue)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Hydraulic Press (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)

Gas Up (Yellow)
$1.00
The next attack you boost this turn gets +3{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again