Viserai (Promo)
Viserai (Promo) from $22.00
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Lord Sutcliffe (Promo)
Lord Sutcliffe (Promo) $13.00
Mentor (You may only have Sutcliffe in your deck if your hero is young.) At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up. Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Minerva Themis (Promo)
Minerva Themis (Promo) $12.00
Mentor (You may only have Minerva in your deck if your hero is young.) At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up. 1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Test of Vigor (Promo)
Test of Vigor (Promo) $2.00
When this defends, clash with the attacking hero. The winner creates a Vigor token.
Test of Agility (Promo)
Test of Agility (Promo) $2.00
When this defends, clash with the attacking hero. The winner creates an Agility token.
Test of Might (Promo)
Test of Might (Promo) $2.00
When this defends, clash with the attacking hero. The winner creates a Might token.
Wall of Meat and Muscle (Promo)
Wall of Meat and Muscle (Promo) $2.00
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Mechanical Strength (Blue) (Promo)
Mechanical Strength (Blue) (Promo) $6.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Yellow) (Promo)
Mechanical Strength (Yellow) (Promo) $3.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Red) (Promo)
Mechanical Strength (Red) (Promo) $3.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Blue) (Promo)
Liquid-Cooled Mayhem (Blue) (Promo) $2.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Liquid-Cooled Mayhem (Red) (Promo)
Liquid-Cooled Mayhem (Red) (Promo) $2.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo) $3.00
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Blue) (Promo)
Heavy Artillery (Blue) (Promo) $2.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Red) (Promo)
Heavy Artillery (Red) (Promo) $2.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Resilience (Promo)
Banneret of Resilience (Promo) $2.00
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Herald of Tenacity (Red) (Promo)
Herald of Tenacity (Red) (Promo) $4.00
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) $2.00
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) $2.00
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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