Blessing of Aether (Blue) (Promo)
Blessing of Aether (Blue) (Promo) $2.00
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1.
Blessing of Aether (Yellow) (Promo)
Blessing of Aether (Yellow) (Promo) $2.00
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 2.
Life of the Party (Yellow) (Promo)
Life of the Party (Yellow) (Promo) $1.00
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Life of the Party (Red) (Promo)
Life of the Party (Red) (Promo) $1.00
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Weave Lightning (Blue) (Promo)
Weave Lightning (Blue) (Promo) $2.00
The next Lightning or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, it gains go again. Go again
Weave Lightning (Yellow) (Promo)
Weave Lightning (Yellow) (Promo) $1.00
The next Lightning or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, it gains go again. Go again
Polar Blast (Yellow) (Promo)
Polar Blast (Yellow) (Promo) $1.00
Target opposing hero may pay [2 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Test of Strength (Promo)
Test of Strength (Promo) $94.00
When this defends, clash with the attacking hero. The winner creates a Gold token.
Wage Gold (Yellow) (Promo)
Wage Gold (Yellow) (Promo) $8.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Runner Runner (Promo)
Runner Runner (Promo) $41.00
When this attacks, if it has go again, create an Agility token.
Talk a Big Game (Promo)
Talk a Big Game (Promo) $44.00
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
Demolition Protocol (Promo)
Demolition Protocol (Promo) $29.00
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Pulsewave Protocol (Promo)
Pulsewave Protocol (Promo) $47.00
Evo Upgrade - When this attacks a hero, they reveal X cards from their hand, where X is the number of Evos you have equipped. Choose an action card with {d} less than X, then add it to this chain link as a defending card.
Meganetic Protocol (Promo)
Meganetic Protocol (Promo) $51.00
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Banneret of Protection (Promo)
Banneret of Protection (Promo) $12.00
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
Aether Quickening (Blue) (Promo)
Aether Quickening (Blue) (Promo) $48.00
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gains go again.
Aether Quickening (Yellow) (Promo)
Aether Quickening (Yellow) (Promo) $13.00
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, it gains go again.
Aether Quickening (Red) (Promo)
Aether Quickening (Red) (Promo) $61.00
Deal 4 arcane damage to target hero. Surge - If this deals more than 4 damage, it gains go again.
Brothers in Arms (Promo)
Brothers in Arms (Promo) $6.00
When you defend with Brothers in Arms, you may pay {r}. If you do, it gains +2{d}.
Read the Ripple (Promo)
Read the Ripple (Promo) $22.00
At the beginning of your end phase, destroy Read the Ripples then opt 1 and draw a card.
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