Rally the Rearguard (Red)
Rally the Rearguard (Red) $1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Blue)
Pack Hunt (Blue) $1.00
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Overcome Adversity
Overcome Adversity from $1.00
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Gauntlet of Might
Gauntlet of Might $1.00
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
Face Adversity $1.00
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity $1.00
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity $1.00
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Command Respect (Yellow)
Command Respect (Yellow) $1.00
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)
Bare Fangs (Blue)
Bare Fangs (Blue) $1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow) $1.00
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
Adrenaline Rush (Red) $1.00
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Blue)
Adrenaline Rush (Blue) $1.00
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Reinforce the Line (Blue)
Reinforce the Line (Blue) $1.00
Target defending attack action card gets +2{d}.
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Blue)
Shaden Swing (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Yellow)
Searing Ray (Yellow) $1.00
If you have a yellow card in your pitch zone, this gets +2{p}.
Searing Ray (Blue)
Searing Ray (Blue) $1.00
If you have a yellow card in your pitch zone, this gets +2{p}.
Rift Skitter (Yellow)
Rift Skitter (Yellow) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Blue)
Rift Skitter (Blue) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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