Evasive Leap (Red)
Evasive Leap (Red) $1.00
(Defense reactions can be played from hand or arsenal to defend.)
Breed Anger (Yellow)
Breed Anger (Yellow) $1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Tide Chakra (Yellow)
Tide Chakra (Yellow) $1.00
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) $1.00
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Heirloom of Tiger Hide
Heirloom of Tiger Hide from $1.00
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
Haunting Specter (Yellow)
Haunting Specter (Yellow) $1.00
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Blanch (Blue)
Blanch (Blue) $1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Wage Might (Blue)
Wage Might (Blue) $1.00
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Red)
Vigorous Windup (Red) $1.00
Instant -- Discard this: Create a Vigor token.
Ticket Puncher
Ticket Puncher from $1.00
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sheltered Cove
Sheltered Cove $1.00
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.
Rising Speed (Yellow)
Rising Speed (Yellow) $1.00
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) $1.00
If you've drawn a card this turn, this gets go again.
Lead with Heart (Yellow)
Lead with Heart (Yellow) $1.00
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) $1.00
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Reinforce the Line (Blue)
Reinforce the Line (Blue) $1.00
Target defending attack action card gets +2{d}.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
V for Valor (Blue)
V for Valor (Blue) $1.00
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +1{p}. (Put a card from your hand face-up under your hero card.)
Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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