Azalea, Ace in the Hole (Promo)
Azalea, Ace in the Hole (Promo) from $41.00
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again 
Hyper Driver (token) (Promo)
Hyper Driver (token) (Promo) $101.00
When this has no steam counters, destroy it. Once per turn, when you boost a card, remove a steam counter from this and gain {r}.
Merciful Retribution (Promo)
Merciful Retribution (Promo) $108.00
Whenever an aura or attack action card you control is destroyed, deal 1 arcane damage to target hero. If it's a non-token Light card, put it into your hero's soul. Spectra (Merciful Retribution can be attacked. When Merciful Retribution becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)
Energy Potion (Promo)
Energy Potion (Promo) $159.00
Instant - Destroy Energy Potion: Gain [2 Resource]
Electrify (Blue) (Promo)
Electrify (Blue) (Promo) $8.00
The next time an attack action card hits a hero this turn, it deals 1 damage to them. If Electrify is played from arsenal, draw a card. Go again
Peace of Mind (Red) (Promo)
Peace of Mind (Red) (Promo) $22.00
The next time you would be dealt {p} damage this turn, prevent 4 of that damage. Create a Ponder token.
Harness Lightning (Yellow)
Harness Lightning (Yellow) $1.00
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Lightning Surge (Yellow)
Lightning Surge (Yellow) $1.00
If this was played from arsenal, it gets go again.
Crackling (Yellow)
Crackling (Yellow) $1.00
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Heaven's Claws (Red)
Heaven's Claws (Red) $1.00
Aether Crackers
Aether Crackers $1.00
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Sigil of Shelter (Blue)
Sigil of Shelter (Blue) $1.00
The next time you would be dealt damage this turn, prevent 1 of that damage.
Concuss (Blue)
Concuss (Blue) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Burgeoning (Blue)
Burgeoning (Blue) $1.00
If this was played from arsenal, it gets +1{p}.
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow) $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage.
Strong Wood (Yellow)
Strong Wood (Yellow) $1.00
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Yellow)
Log Fall (Yellow) $1.00
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Bracken Rap (Yellow)
Bracken Rap (Yellow) $1.00
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Strong Wood (Red)
Strong Wood (Red) $1.00
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
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