Encore (Yellow)
Encore (Yellow) $1.00
Return a Bard attack action card from your graveyard to your hand. Go again
Final Act (Red)
Final Act (Red) $1.00
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Chivalry (Blue)
Chivalry (Blue) $1.00
Protect (You may defend any hero attacked by an opponent with this.)
Crash Down (Yellow)
Crash Down (Yellow) $1.00
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Energy Potion - Alternate Art (Promo)
Energy Potion - Alternate Art (Promo) $100.00
Instant - Destroy Energy Potion: Gain [2 Resource]
Tales of Adventure (Promo)
Tales of Adventure (Promo) $15.00
Yorick Specialization (You may only have {name} in your deck if your hero is Yorick.) Each other hero chooses and creates a token that hasn't been chosen; Aether Ashwing, Embodiment of Earth, Embodiment of Lightning, Ponder, Quicken, Runechant, Seismic Surge, Soul Shackle, Spectral Shield, Zen State. You create a Copper, Silver, and Gold.
Good Deeds Don't Go Unnoticed (Promo)
Good Deeds Don't Go Unnoticed (Promo) $22.00
At the start of each other hero's turn, choose 1; they draw a card, they gain {r}, they gain 1{g}, or their next attack this turn gains +1{p}. At the start of your turn, destroy this. If another hero drew a card from this, you draw a card, then repeat for {r}, {g}, and {p}.
Go Bananas (Promo)
Go Bananas (Promo) $89.00
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
Miller's Grind Stone (Promo)
Miller's Grind Stone (Promo) $3.00
Once per Turn Action -- {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Ball Breaker (Promo)
Ball Breaker (Promo) $2.00
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
En Garde (Promo)
En Garde (Promo) $2.00
Your next weapon attack this turn gains +3{p}. Go again
Wrecking Ball (Red) (Promo)
Wrecking Ball (Red) (Promo) $1.00
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Over Loop (Red) (Promo)
Over Loop (Red) (Promo) from $1.00
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo) $4.00
As an additional cost to play Wrecker Romp, discard a random card.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) $15.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
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