All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Companion of the Claw (Blue)
$1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again
Bonds of Memory (Yellow)
$1.00
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Enigma, New Moon (Marvel)
from $4,320.00
Equipment you own get cloaked. (Equip them face-down.)
Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.
Wild Ride (Blue)
$1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Trade In (Yellow)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.
Trade In (Red)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.
Trade In (Blue)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.
Raw Meat
$1.00
If you control an Agility token, this gets +1{d}.
If you control a Might token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rally the Rearguard (Red)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Blue)
$1.00
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Overcome Adversity
$1.00
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
$1.00
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
$1.00
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
$1.00
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Command Respect (Yellow)
$1.00
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)
Bare Fangs (Blue)
$1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Adrenaline Rush (Yellow)
$1.00
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
$1.00
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Blue)
$1.00
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.