Venomous Bite (Yellow)
Venomous Bite (Yellow) $1.00
Target Assassin or Mystic attack action card gets +2{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Pouncing Qi (Yellow)
Pouncing Qi (Yellow) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Nimble Strike (Blue)
Nimble Strike (Blue) $1.00
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Mind's Desire (Blue)
Mind's Desire (Blue) $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Impulsive Desire (Blue)
Impulsive Desire (Blue) $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Flex Claws (Yellow)
Flex Claws (Yellow) $1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Droplet
Droplet $1.00
If you've played another blue card this turn, this gets +2{p}.
Companion of the Claw (Blue)
Companion of the Claw (Blue) $1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Qi Unleashed (Blue)
Qi Unleashed (Blue) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) $1.00
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) $1.00
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) $1.00
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Rising Power (Yellow)
Rising Power (Yellow) $1.00
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) $1.00
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat from $1.00
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Overcome Adversity
Overcome Adversity $1.00
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity $1.00
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity $1.00
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) $1.00
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) $1.00
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
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