Power Play (Yellow)
Power Play (Yellow) $1.00
If this was played from arsenal, it gets +5{p}.
Power Play (Red)
Power Play (Red) $1.00
If this was played from arsenal, it gets +5{p}.
Not So Tuff
Not So Tuff $1.00
When this defends a Revered hero's attack, destroy a Toughness token they control. If you do, create a Might token.
High Pitched Howl (Blue)
High Pitched Howl (Blue) $1.00
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Heroic Pose (Blue)
Heroic Pose (Blue) $1.00
Your next attack this turn gets +1{p}. The crowd cheers you. Go again
Helm of Hindsight
Helm of Hindsight $1.00
Instant -- {r}{r}{r}, destroy this: Put target attack action card from your graveyard on top of your deck.
Flex Strength (Yellow)
Flex Strength (Yellow) $1.00
If this has 6 or more {p}, it gets +3{p}.
Flex Strength (Red)
Flex Strength (Red) $1.00
If this has 6 or more {p}, it gets +3{p}.
Flex Speed (Blue)
Flex Speed (Blue) $1.00
If this has 6 or more {p}, it gets go again.
Fight from Behind (Blue)
Fight from Behind (Blue) $1.00
When this attacks or defends, if you have less {g} than each other hero, the crowd cheers you.
Feisty Locals (Yellow)
Feisty Locals (Yellow) $1.00
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Red)
Feisty Locals (Red) $1.00
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Blue)
Feisty Locals (Blue) $1.00
If this is defended by an action card, this gets +2{p}.
Brothers in Arms (Yellow)
Brothers in Arms (Yellow) $1.00
When this defends, you may pay {r}. If you do, it gets +2{d}.
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) $1.00
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Thunder Quake (Yellow)
Thunder Quake (Yellow) $1.00
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Sold out
Stonewall Confidence (Red)
Stonewall Confidence (Red) $1.00
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
Sold out
Stonewall Confidence (Blue)
Stonewall Confidence (Blue) $1.00
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Ironrot Plate
Ironrot Plate $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Helm
Ironrot Helm $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
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