Shoot Your Mouth Off (Yellow)
Shoot Your Mouth Off (Yellow)
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
$1.00
Not So Tuff
Not So Tuff
When this defends a Revered hero's attack, destroy a Toughness token they control. If you do, create a Might token.
$1.00
High Pitched Howl (Blue)
High Pitched Howl (Blue)
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
$1.00
Heroic Pose (Blue)
Heroic Pose (Blue)
Your next attack this turn gets +1{p}. The crowd cheers you. Go again
$1.00
Helm of Hindsight
Helm of Hindsight
Instant -- {r}{r}{r}, destroy this: Put target attack action card from your graveyard on top of your deck.
$1.00
Flex Strength (Red)
Flex Strength (Red)
If this has 6 or more {p}, it gets +3{p}.
$1.00
Fight from Behind (Blue)
Fight from Behind (Blue)
When this attacks or defends, if you have less {g} than each other hero, the crowd cheers you.
$1.00
Feisty Locals (Yellow)
Feisty Locals (Yellow)
If this is defended by an action card, this gets +2{p}.
$1.00
Feisty Locals (Red)
Feisty Locals (Red)
If this is defended by an action card, this gets +2{p}.
$1.00
Feisty Locals (Blue)
Feisty Locals (Blue)
If this is defended by an action card, this gets +2{p}.
$1.00
Brothers in Arms (Yellow)
Brothers in Arms (Yellow)
When this defends, you may pay {r}. If you do, it gets +2{d}.
$1.00
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow)
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
$1.00
Thunder Quake (Yellow)
Thunder Quake (Yellow)
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
$1.00
Sold out
Stonewall Confidence (Red)
Stonewall Confidence (Red)
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
$1.00
Sold out
Stonewall Confidence (Blue)
Stonewall Confidence (Blue)
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
$1.00
Ironrot Helm
Ironrot Helm
Blade Break (When the combat chain closes, if this defended, destroy it.)
$1.00
Emerging Power (Red)
Emerging Power (Red)
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
$1.00
Emerging Power (Blue)
Emerging Power (Blue)
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
$1.00
Debilitate (Yellow)
Debilitate (Yellow)
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
$1.00
Buckling Blow (Yellow)
Buckling Blow (Yellow)
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
$1.00