All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Reel In
from $9.00
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle.
Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)

Coercive Tendency
from $6.00
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.

Empyrean Rapture
$69.00
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)

Decimator Great Axe
from $2.00
Once per Turn Action -- {r}{r}{r}: Attack
The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)

System Reset
from $13.00
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.

Sonata Fantasmia
from $5.00
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
Create X Runechant tokens.
If X is 6 or greater, target hero discards 3 random cards.

Fabricate
from $6.00
Choose 2;
Equip a base equipment with Proto in its name from your inventory.
Evo permanents you control get +1{d} this turn.
Put this under an Evo permanent you control.
You may banish an Evo from your hand. If you do, draw a card.

Evo Face Breaker
$3.00
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.)
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.