All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Storm Striders
$75.00
Instant - [1 Resource], destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
Ring of Roses
from $8.00
Legendary Verdance Specialization (You may only have 1 Ring of Roses in your deck, and only if your hero is Verdance.)
The first time you deal arcane damage each turn, gain 1{g}.
Aether Bindings of the Third Age
from $15.00
Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Aspect of Tiger: Body
$1.00
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Test of Strength
$1.00
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Miller's Grindstone
from $1.00
Once per Turn Action -- {r}{r}{r}: Attack
When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Grains of Bloodspill
from $127.00
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Apex Bonebreaker
from $75.00
When this defends together with a card with 6 or more {p}, create a Might token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Empyrean Rapture
$26.00
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Smashing Performance
from $6.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, destroy a random item in the arena.
Intoxicating Shot
from $7.00
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
(Arrows can only be played from arsenal and only if you control a bow.)
When this hits a hero, they create a Courage and Quicken token.
Evo Steel Soul Tower
$8.00
If you have a base legs equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Steel Soul Controller
$8.00
If you have a base arms equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)