Talk a Big Game
Talk a Big Game from $3.00
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
Prism, Advent of Thrones
Prism, Advent of Thrones $2.00
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Teklo Foundry Heart
Teklo Foundry Heart $39.00
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hyper-X3 Hyper-X3
Hyper-X3 from $12.00
Whenever you banish a Hyper Driver from boosting, put it under this. Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Steel Soul Memory
Evo Steel Soul Memory $7.00
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Out Pace (Red)
Out Pace (Red) $1.00
Boost This can't be defended by equipment.
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