Well Grounded
Well Grounded from $1.00
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.
Fruits of the Forest (Blue)
Fruits of the Forest (Blue) from $1.00
Instant -- Discard this: Gain 2{g}
Aspect of Tiger: Body
Aspect of Tiger: Body $1.00
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Maul
Maul from $2.00
Choose 1 or both; Target attack action card with 1 or less base {p} gets +3{p}. Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."
Clash of Might (Blue)
Clash of Might (Blue) $1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Show No Mercy
Show No Mercy from $2.00
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Evo Steel Soul Processor
Evo Steel Soul Processor $5.00
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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