War Cry of Themis
War Cry of Themis from $2.00
Your next angel attack this turn gets +4{p}. Go again Instant -- Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.
Stains of the Redback (Red)
Stains of the Redback (Red) from $1.00
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again.
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Salt the Wound (Yellow)
Salt the Wound (Yellow) $1.00
This gets +1{p} for each attack that has hit this combat chain.
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Static Shock (Red)
Static Shock (Red) $5.00
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Deadwood Dirge (Red)
Deadwood Dirge (Red) $1.00
Destroy an aura you control. If you do, create 3 Runechant tokens. Go again
Rootbound Carapace (Blue)
Rootbound Carapace (Blue) $1.00
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Glyph Overlay (Red)
Glyph Overlay (Red) $1.00
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Gravekeeping (Red)
Gravekeeping (Red) from $1.00
When this attacks a hero, you may banish a card from their graveyard.
Zen, Tamer of Purpose
Zen, Tamer of Purpose $1.00
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Evo Shortcircuit
Evo Shortcircuit from $3.00
If you have a base arms equipped, transform it into this, then equip this. When this is equipped, deal 1 damage to any target. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Recall
Evo Recall from $3.00
If you have a base head equipped, transform it into this, then equip this. When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Smashback Alehorn
Smashback Alehorn $1.00
Create an Agility and a Might token. Go again
Pack Call (Blue)
Pack Call (Blue) $1.00
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Betsy, Skin in the Game
Betsy, Skin in the Game $1.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Wartune Herald (Blue) - Extended Art
Wartune Herald (Blue) - Extended Art $2.00
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Triumph (Yellow) - Extended Art
Herald of Triumph (Yellow) - Extended Art $4.00
Attack action cards get -1{p} while defending this. When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Flail of Agony
Flail of Agony $2.00
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Meganetic Lockwave
Meganetic Lockwave from $1.00
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able. Go again
Soup Up (Red)
Soup Up (Red) from $1.00
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Dive Through Data (Red)
Dive Through Data (Red) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
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