All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

War Cry of Themis
from $2.00
Your next angel attack this turn gets +4{p}.
Go again
Instant -- Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.

Stains of the Redback (Red)
from $1.00
If the defending hero is marked, this costs {r} less to play.
Target attack with stealth gets +3{p} and go again.
Sold out

Static Shock (Red)
$5.00
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.

Deadwood Dirge (Red)
$1.00
Destroy an aura you control. If you do, create 3 Runechant tokens.
Go again

Rootbound Carapace (Blue)
$1.00
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.

Glyph Overlay (Red)
$1.00
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.
Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.


Zen, Tamer of Purpose
$1.00
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.

Evo Shortcircuit
from $3.00
If you have a base arms equipped, transform it into this, then equip this.
When this is equipped, deal 1 damage to any target.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Evo Recall
from $3.00
If you have a base head equipped, transform it into this, then equip this.
When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Pack Call (Blue)
$1.00
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.

Betsy, Skin in the Game
$1.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)

Wartune Herald (Blue) - Extended Art
$2.00
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Triumph (Yellow) - Extended Art
$4.00
Attack action cards get -1{p} while defending this.
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Flail of Agony
$2.00
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.)
Once per Turn Action -- {g}: Attack
When this hits, create a Runechant token.

Meganetic Lockwave
from $1.00
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able.
Go again

Soup Up (Red)
from $1.00
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Dive Through Data (Red)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)