Douse in Runeblood
Douse in Runeblood from $3.00
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.
Cadaverous Tilling (Red)
Cadaverous Tilling (Red) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Arcane Seeds <> Life
Arcane Seeds <> Life from $1.00
Create a Runechant token. Create a Runechant token. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Sacred Art: Jade Tiger Domain // Inner Chi
Sacred Art: Jade Tiger Domain // Inner Chi $2.00
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Crouching Tigers in your hand. Your Crouching Tigers get +1{p} this turn. Transcend
Evo Speedslip
Evo Speedslip from $2.00
If you have a base legs equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn gets boost. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Slap-Happy
Slap-Happy $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Clash of Might (Red)
Clash of Might (Red) $1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Wartune Herald (Yellow) - Extended Art
Wartune Herald (Yellow) - Extended Art $3.00
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Protection (Yellow) - Extended Art
Herald of Protection (Yellow) - Extended Art $2.00
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Teklovossen, Esteemed Magnate
Teklovossen, Esteemed Magnate $3.00
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Grinding Gears
Grinding Gears from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action -- 0: Target hero destroys the top card of their deck.
Beaming Bravado (Yellow)
Beaming Bravado (Yellow) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Firewall (Red)
Firewall (Red) from $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
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Heart of Fyendal
Heart of Fyendal $412.00
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death." Legendary (You may only have 1 Heart of Fyendal in your deck.) When you pitch Heart of Fyendal, if you have less  than your opponent, gain 1.
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