All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Dust from the Fertile Fields
from $3.00
Material - While this is under a permanent other than Ouvia, that permanent gets phantasm.

Calming Cloak
from $1.00
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Astral Etchings (Red)
$1.00
Put three +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.

Three Visits
$1.00
Ward X, where X is three times the number of blue cards you've pitched this turn. (If you would be dealt damage, destroy this to prevent X of that damage.)

Dust from Stillwater Shrine
from $3.00
Material - While this is under a permanent other than Miragai, that permanent has phantasm.

Smack of Reality
$1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."

Fatal Engagement (Blue)
$1.00
Play this only if an attack action card is defending this chain link.
Target attack gets +3{p}.

Dimenxxional Vortex
from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Each hero banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)


Singularity // Teklovossen, the Mechropotent
$29.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Atom Breaker
$1.00
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.)
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.