Dust from the Fertile Fields
Dust from the Fertile Fields from $3.00
Material - While this is under a permanent other than Ouvia, that permanent gets phantasm.
Calming Cloak
Calming Cloak from $1.00
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Astral Etchings (Red)
Astral Etchings (Red) $1.00
Put three +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
Three Visits
Three Visits $1.00
Ward X, where X is three times the number of blue cards you've pitched this turn. (If you would be dealt damage, destroy this to prevent X of that damage.)
Dust from Stillwater Shrine
Dust from Stillwater Shrine from $3.00
Material - While this is under a permanent other than Miragai, that permanent has phantasm.
Wallop (Blue)
Wallop (Blue) $1.00
When you win a clash revealing this, create a Vigor token.
Smack of Reality
Smack of Reality $1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Fatal Engagement (Blue)
Fatal Engagement (Blue) $1.00
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
Dimenxxional Vortex
Dimenxxional Vortex from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Each hero banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $29.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Atom Breaker
Evo Atom Breaker $1.00
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.) Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
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