Sound the Alarm (Red)
Sound the Alarm (Red) from $1.00
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.
Cut from the Same Cloth (Red)
Cut from the Same Cloth (Red) from $1.00
Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them. Your next dagger attack this turn gets +4{p}. Go again
Blood Splattered Vest
Blood Splattered Vest $108.00
Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it. Blade Break (When the combat chain closes, if this defended, destroy it.)
Prowess of Agility
Prowess of Agility from $2.00
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
Mauling Qi (Red)
Mauling Qi (Red) $9.00
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.
Photon Splicing (Blue)
Photon Splicing (Blue) $1.00
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Electrostatic Discharge (Red)
Electrostatic Discharge (Red) $1.00
The next attack action card you play this turn with cost 1 or less gets +3{p}.
Cadaverous Tilling (Red)
Cadaverous Tilling (Red) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Pop the Bubble (Blue)
Pop the Bubble (Blue) $1.00
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control.
Battlefront Bastion (Red)
Battlefront Bastion (Red) from $1.00
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Wallop (Blue)
Wallop (Blue) $1.00
When you win a clash revealing this, create a Vigor token.
Agile Windup (Red)
Agile Windup (Red) $1.00
Instant -- Discard this: Create an Agility token.
Wage Gold (Blue)
Wage Gold (Blue) $1.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Evo Magneto
Evo Magneto from $2.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Deathly Delight (Yellow)
Deathly Delight (Yellow) from $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Tenacity (Red) - Extended Art
Herald of Tenacity (Red) - Extended Art $2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Ravages (Blue) - Extended Art
Herald of Ravages (Blue) - Extended Art $2.00
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Vile Inquisition (Blue)
Vile Inquisition (Blue) from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Red)
Tear Through the Portal (Red) $1.00
Choose a red action card in your banished zone. It gets go again until end of turn. Go again
Shroud of Darkness
Shroud of Darkness from $1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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