Dust from the Fertile Fields
Dust from the Fertile Fields from $3.00
Material - While this is under a permanent other than Ouvia, that permanent gets phantasm.
Path Well Traveled // Inner Chi
Path Well Traveled // Inner Chi $1.00
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Pass Over // Inner Chi
Pass Over // Inner Chi $1.00
Legendary (You may only have 1 Pass Over in a constructed deck.) Banish target card from an opposing hero's graveyard. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Concuss (Red)
Concuss (Red) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Wage Gold (Blue)
Wage Gold (Blue) $1.00
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Deathly Delight (Yellow)
Deathly Delight (Yellow) $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dimenxxional Vortex
Dimenxxional Vortex from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Each hero banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Maximum Velocity
Maximum Velocity $3.00
Play this only if you've boosted 3 or more times this turn.
Fuel Injector
Fuel Injector $1.00
Instant -- Put this on the bottom of its owner's deck: Gain {r}
Backup Protocol: RED
Backup Protocol: RED $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a red Mechanologist attack action card from your graveyard to your hand.
Blade Flash
Blade Flash $1.00
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