All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Overflow the Aetherwell (Red)
$1.00
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, gain {r}{r}.

Spectral Manifestations (Red)
$1.00
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it.
Go again

Pick to Pieces (Red)
$1.00
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."

Lead with Speed (Red)
$1.00
Your next Brute or Warrior attack this turn gets +3{p}.
Create an Agility token.
Go again

Rawhide Rumble (Red)
$1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)

Good Time Chapeau
$1.00
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Deathly Delight (Yellow)
$1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vile Inquisition (Blue)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's blue, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tear Through the Portal (Red)
$1.00
Choose a red action card in your banished zone. It gets go again until end of turn.
Go again

Shroud of Darkness
$1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Ram Raider (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Master Cog
from $100.00
Legendary (You may only have 1 Master Cog in your deck.)
When this is pitched, you may put a steam counter on an item you control with crank.

Cogwerx Base Head
from $1.00
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.