Rising Energy (Red)
Rising Energy (Red) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Yellow)
Rising Energy (Yellow) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rising Power (Blue)
Rising Power (Blue) $1.00
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) $1.00
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Yellow)
Rising Power (Yellow) $1.00
If you've drawn a card this turn, this gets +1{p}.
Rising Speed (Blue)
Rising Speed (Blue) $1.00
If you've drawn a card this turn, this gets go again.
Rising Speed (Yellow)
Rising Speed (Yellow) $1.00
If you've drawn a card this turn, this gets go again.
Rising Sun, Setting Moon // Inner Chi
Rising Sun, Setting Moon // Inner Chi $1.00
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi (Marvel)
Rising Sun, Setting Moon // Inner Chi (Marvel) $93.00
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Tide
Rising Tide $1.00
If you've played another blue card this turn, this gets +2{p}.
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