Products
Pilfer the Tomb (Rainbow Foil)
$29.00
Choose 1 or both;- Banish target instant from an opposing hero's graveyard.- Banish target yellow card from an opposing hero's graveyard.
Pilfer the Wreck (Blue)
$1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Blue) (Treasure Pack)
$2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red)
$1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red) (Treasure Pack)
$2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow)
$1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow) (Treasure Pack)
$2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pillar of Unity
$1.00
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Pillar of Unity (Cold Foil)
$3.00
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Pinion Sentry
$1.00
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
Pinion Sentry (GEM Pack 2)
from $1.00
When this defends, you may Tap a cog you control. If you do, create a Golden Cog token.
Pitfall Trap (Yellow) (Promo)
$2.00
Pitfall Trap can only be played from arsenal.
When this defends, deal 2 damage to the attacking hero unless they pay {r}.
Plan for the Worst
from $2.00
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.
Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
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Plasma Barrel Shot (1st Ed) - Cold Foil
$72.00
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.