Products
Rally the Coast Guard (Blue)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Rally the Coast Guard (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Rally the Coast Guard (Yellow)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Rally the Rearguard (Blue)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Rally the Rearguard (Red)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Rally the Rearguard (Yellow)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Ram Raider (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rampant Growth <> Life
from $4.00
Amp X, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}
Rampart of the Ram's Head (GEM Pack 3)
$50.00
When this defends, you may pay [1 Resource]. If you do, it gets +1[Defense] until end of turn.