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Stir the Pot // Inner Chi (Marvel)
Stir the Pot // Inner Chi (Marvel) $107.00
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Stone Rain
Stone Rain $16.00
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
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Stone Rain (Rainbow Foil)
Stone Rain (Rainbow Foil) $19.00
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
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Stonewall Confidence (Blue)
Stonewall Confidence (Blue) $1.00
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
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Stonewall Confidence (Red)
Stonewall Confidence (Red) $1.00
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
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Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) $1.00
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Stonewall Gauntlet
Stonewall Gauntlet from $22.00
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain. Blade Break(When the combat chain closes, if this defended, destroy it.)
Stonewall Gauntlet (Alternate Art)
Stonewall Gauntlet (Alternate Art) $22.00
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.**Blade Break**
Stonewall Gauntlet (Rainbow Foil)
Stonewall Gauntlet (Rainbow Foil) $71.00
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stonewall Impasse
Stonewall Impasse from $1.00
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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