Templar Spellbane
Templar Spellbane $1.00
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Templar Spellbane (Cold Foil)
Templar Spellbane (Cold Foil) $6.00
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Temporal Wobble
Temporal Wobble $6.00
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
Temporal Wobble (Rainbow Foil)
Temporal Wobble (Rainbow Foil) $12.00
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
Tempt Over
Tempt Over $3.00
When this attacks a hero, **steal** an aura token they control until end of turn.
Tempt Over (Rainbow Foil)
Tempt Over (Rainbow Foil) $5.00
When this attacks a hero, **steal** an aura token they control until end of turn.
Ten Foot Tall and Bullet Proof
Ten Foot Tall and Bullet Proof from $3.00
When this attacks or defends, your hero gets -2{i} during your next end phase.
Ten Foot Tall and Bullet Proof - Extended Art
Ten Foot Tall and Bullet Proof - Extended Art $43.00
When this attacks or defends, your hero gets -2{i} during your next end phase.
Tenacity
Tenacity from $5.00
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
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Tenacity
Tenacity $8.00
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Tenacity (Cold Foil)
Tenacity (Cold Foil) $40.00
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Tension in the Air (Blue)
Tension in the Air (Blue) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +2{p}.
Tension in the Air (Red)
Tension in the Air (Red) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Tension in the Air (Yellow)
Tension in the Air (Yellow) $1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Tentacular Toll (blue)
Tentacular Toll (blue) $1.00
Turn up to 1 ally card in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (blue) (Rainbow Foil)
Tentacular Toll (blue) (Rainbow Foil) $1.00
Turn up to 1 ally card in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (red)
Tentacular Toll (red) $1.00
Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (red) (Rainbow Foil)
Tentacular Toll (red) (Rainbow Foil) $1.00
Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (yellow)
Tentacular Toll (yellow) $1.00
Turn up to 2 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
Tentacular Toll (yellow) (Rainbow Foil)
Tentacular Toll (yellow) (Rainbow Foil) $1.00
Turn up to 2 ally cards in your graveyard face-down, then create that many Gold tokens.**Go again**
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