Intoxicating Shot
Intoxicating Shot from $9.00
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) (Arrows can only be played from arsenal and only if you control a bow.) When this hits a hero, they create a Courage and Quicken token.
Fabricate
Fabricate from $3.00
Choose 2; Equip a base equipment with Proto in its name from your inventory. Evo permanents you control get +1{d} this turn. Put this under an Evo permanent you control. You may banish an Evo from your hand. If you do, draw a card.
Evo Face Breaker
Evo Face Breaker $2.00
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.) Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Tectonic Rift
Tectonic Rift from $13.00
Create X Seismic Surge tokens. Go again
Sonata Fantasmia
Sonata Fantasmia from $3.00
Viserai Specialization (You may only have this in your deck if your hero is Viserai.) Create X Runechant tokens. If X is 6 or greater, target hero discards 3 random cards.
Wax Off
Wax Off from $9.00
If you've played Wax On this turn, create a Zen State token.
System Reset
System Reset from $10.00
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.
Penetration Script
Penetration Script from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{p}.
Evo Steel Soul Processor
Evo Steel Soul Processor $5.00
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Teklo Foundry Heart
Teklo Foundry Heart $39.00
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Steel Soul Memory
Evo Steel Soul Memory $7.00
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Out Pace (Red)
Out Pace (Red) $1.00
Boost This can't be defended by equipment.
Quantum Processor
Quantum Processor from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
Meganetic Protocol
Meganetic Protocol $2.00
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Contest the Mindfield
Contest the Mindfield from $2.00
All heroes get -1{i}. At the start of your turn, destroy this.
Hyper-X3 Hyper-X3
Hyper-X3 from $12.00
Whenever you banish a Hyper Driver from boosting, put it under this. Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Prismatic Lens
Prismatic Lens from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Reveal the top card of your deck. Put a Mechanologist item of the same color from your banished zone on top of your deck.
Sprocket Rocket (Red)
Sprocket Rocket (Red) $1.00
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Boom Grenade (Red)
Boom Grenade (Red) from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
Fyendal's Spring Tunic
Fyendal's Spring Tunic $205.00
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant -- Remove 3 energy counters from this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
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