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Fyendal's Spring Tunic
Fyendal's Spring Tunic $141.00
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant -- Remove 3 energy counters from this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
Stasis Cell
Stasis Cell from $4.00
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Contest the Mindfield
Contest the Mindfield $2.00
All heroes get -1{i}. At the start of your turn, destroy this.
Annihilator Engine
Annihilator Engine from $2.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Evo Circuit Breaker
Evo Circuit Breaker $2.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Fender Bender (Red)
Fender Bender (Red) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
Dust from the Chrome Caverns
Dust from the Chrome Caverns from $2.00
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
Dash I/O
Dash I/O $1.00
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Cogwerx Base Legs
Cogwerx Base Legs from $1.00
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
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Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $40.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklovossen, Esteemed Magnate
Teklovossen, Esteemed Magnate $2.00
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro $1.00
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn. Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Firewall (Red)
Firewall (Red) from $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Boom Grenade (Blue)
Boom Grenade (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
MetEx (Red)
MetEx (Red) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Dive Through Data (Red)
Dive Through Data (Red) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Cogwerx Base Chest
Cogwerx Base Chest from $1.00
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
Shriek Razors
Shriek Razors from $6.00
While this is in your graveyard, at the start of your turn, you may destroy 2 Silvers you control. If you do, equip this. Attack Reaction -- {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Slay
Slay from $1.00
Destroy target angel ally.
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