Dumpster Dive (Red)
Dumpster Dive (Red) $1.00
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Overload Script
Overload Script $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Data Link (Red)
Data Link (Red) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Evo Steel Soul Tower (Marvel)
Evo Steel Soul Tower (Marvel) $72.00
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Scrap Hopper (Red)
Scrap Hopper (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Junkyard Dogg (Blue)
Junkyard Dogg (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Evo Zoom Call
Evo Zoom Call from $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) When this is equipped, you may banish a card from your hand. If you do, draw a card.
Evo Charging Rods
Evo Charging Rods from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: Create a Quicken token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Buzz Hive
Evo Buzz Hive from $1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) When this is equipped, gain {r}.
Crankshaft (Blue)
Crankshaft (Blue) $1.00
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Evo Steel Soul Processor (Marvel)
Evo Steel Soul Processor (Marvel) $60.00
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Torque Tuned (Red)
Torque Tuned (Red) $1.00
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Security Script
Security Script $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Blue)
Scrap Prospector (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Re-Charge! (Yellow)
Re-Charge! (Yellow) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Mechanical Strength (Blue)
Mechanical Strength (Blue) $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
Hadron Collider (Yellow) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Gigawatt (Blue) $1.00
Your next Mechanologist attack this turn gets +2{p}. Go again
Evo Scatter Shot
Evo Scatter Shot $3.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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