Bright Lights Singles
Spring a Leak (Blue)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Scrap Hopper (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
MetEx (Blue)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Red)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Junkyard Dogg (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Red)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Expedite (Yellow)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Energy Matrix
$2.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Cogspitter
$1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Dissolving Shield (Yellow)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Crankshaft (Yellow)
$1.00
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Cognition Field (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Evo Mach Breaker (Marvel)
$26.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Atom Breaker (Marvel)
$27.00
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
War Machine (Extended Art)
$40.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Sold out
Annihilator Engine (Extended Art)
$29.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Torque Tuned (Yellow)
$1.00
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Mechanical Strength (Yellow)
$1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.