Frail Swingline (Rainbow Foil)
Frail Swingline (Rainbow Foil) $1.00
Create a Frailty token under target hero's control.**Go again**When this defends an attack with {p} less than its base, its controller discards a card.
Fluid Motion (Rainbow Foil)
Fluid Motion (Rainbow Foil) $1.00
If you've created a card this turn, this gets **go again**.
Excessive Bloodloss (blue) (Rainbow Foil)
Excessive Bloodloss (blue) (Rainbow Foil) $2.00
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Excessive Bloodloss (yellow)
Excessive Bloodloss (yellow) $1.00
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Duty Bound Blitz (yellow) (Rainbow Foil)
Duty Bound Blitz (yellow) (Rainbow Foil) $1.00
Play this only if a yellow card has been put into your soul this turn.**Go again**
Duty Bound Blitz (red) (Rainbow Foil)
Duty Bound Blitz (red) (Rainbow Foil) $1.00
Play this only if a yellow card has been put into your soul this turn.**Go again**
Display of Craftsmanship (red) (Rainbow Foil)
Display of Craftsmanship (red) (Rainbow Foil) $1.00
Target weapon attack gets +4{p}. If the weapon has been sharpened this turn, put a +1{p} counter on it.
Cut n' Carve (red)
Cut n' Carve (red) $1.00
**Sharpen** target sword you control.If it has 1 or more +1{p} counters, its next attack this turn gets **dominate**.**Go again**
Become the Bottle (blue)
Become the Bottle (blue) $1.00
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Bad Breath (red) (Rainbow Foil)
Bad Breath (red) (Rainbow Foil) $1.00
**Intimidate** target hero.The next time an attack you control hits this turn, create 3 Might tokens.**Go again**
mBrio Base Vizier (Cold Foil)
mBrio Base Vizier (Cold Foil) $2.00
If you would be dealt arcane damage, you may remove a steam counter from a Hyper Driver you control to prevent 1 of that damage.**Arcane Barrier 1**
Silken Shawl (Cold Foil)
Silken Shawl (Cold Foil) $2.00
When this is destroyed, create a Vigor token.**Ward 1**
Shattering Grasp (Cold Foil)
Shattering Grasp (Cold Foil) $2.00
**Action** - Destroy this: Destroy target frozen ally. **Go again****Battleworn**
Robe of Resourcefulness (Cold Foil)
Robe of Resourcefulness (Cold Foil) $2.00
When this leaves the arena, gain {r}{r}.**Blade Break**
Mournful Casket (Cold Foil)
Mournful Casket (Cold Foil) $2.00
If an ally has been put into your graveyard this turn, this gets +1{d}.**Temper**
Line Crossers (Cold Foil)
Line Crossers (Cold Foil) $6.00
If you have the same {h} as a hero, it also counts as you having more {h} than them, and them having less {h} than you.**Blade Break**
Herald of Victoria
Herald of Victoria $1.00
**Instant** - Discard this: Until end of turn, attack action cards your opponents control get -1{p} while attacking and defending.**Phantasm**
Graven Vestment (Cold Foil)
Graven Vestment (Cold Foil) $2.00
While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this.When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it.**Blade Break**
Graven Cowl (Cold Foil)
Graven Cowl (Cold Foil) $2.00
While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this.When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it.**Blade Break**
Basalt Boots
Basalt Boots $1.00
If you control a Seismic Surge token, this gets +1{d}.**Temper**
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