Compendium of Rathe Singles
Trench of Watery Depths (Cold Foil)
$8.00
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Trench of Watery Depths
$1.00
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Ion Charged
$1.00
Until end of turn, Lightning and Elemental attacks get +1{p} while they have go again.
Concealed Nerve Gas (Cold Foil)
$2.00
**Cloaked**While this is equipped face-down, when an attack with go again hits you, destroy this and create a Frailty token under each opponent's control.
Colors of Aria (Rainbow Foil)
$5.00
While this is face-up in any zone, it's Earth, Ice, and Lightning.
Chorus of Rotwood (Rainbow Foil)
$3.00
**Decompose** - You may banish 2 Earth cards and an action card from your graveyard. If you do, create an Embodiment of Earth token.Create 3 Runechant tokens.
Blessing of Themis
$1.00
**Go again**When this enters the arena, name a card. Turn all cards with that name in banished zones face-down. Whenever a card with that name is banished while this is in the arena, turn that card face-down.At the start of your turn, put this into your soul.
Touch of Reality (Cold Foil)
$8.00
**Instant** - {x}, {t}: This gets **ward X** until end of turn. Destroy this at the beginning of the end phase.
Tigrine Reflex (Rainbow Foil)
$6.00
**Combo** - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and **go again**.**Attack Reaction** - Discard this: Target Ninja attack gets +1{p}. Create a Crouching Tiger in your hand.
Glyph Destruction Nodes (Rainbow Foil)
$3.00
Deal 3 arcane damage to up to X target heroes and/or allies, where X is the number of aura permanents you control with Sigil in their name.
Sink Below
$6.00
You may put a card from your hand on the bottom of your deck. If you do, draw a card.
Sold out
Kano (Marvel)
$22.00
Instant -- {r}{r}{r}: Look at the top card of your deck. If it's a non-attack action card, you may banish it. If you do, you may play it this turn as though it were an instant.
Dash, Database (Marvel)
$16.00
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Dash (Marvel)
$26.00
You may start the game with a Mechanologist item with cost 2 or less in the arena.
Shimmering Specter (blue)
$1.00
While this is attacking or defending, when this leaves the arena, create a Spectral Shield token.**Mirage**
Rites of Earthlore (blue) (Rainbow Foil)
$1.00
When this enters the arena, create a Seismic Surge token.At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Quickening Sand
$1.00
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.