Dusk Til Dawn Singles

Glaring Impact (Red)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Frontline Helm
$1.00
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Break of Dawn (Red)
$1.00
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.



Ser Boltyn, Breaker of Dawn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.

Wall Breaker (Yellow)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Wall Breaker (Blue)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Resounding Courage (Blue)
$1.00
Target Light Warrior attack gets +1{p}.
If you've charged this turn, create a Courage token.

Ram Raider (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Ram Raider (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Light the Way (Blue)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Lay to Rest (Red)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Defender of Daybreak (Red)
$1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.


Boltyn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.


Battlefield Breaker (Blue)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)