Dusk Til Dawn Singles
Lay to Rest (Yellow)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Blue)
$1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Cleansing Light (Yellow)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target yellow aura.
Soul Butcher (Red)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow)
$1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 1{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Cleansing Light (Red)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target red aura.
Blessing of Salvation (Yellow)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 2{g}
Battlefield Breaker (Yellow)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ser Boltyn, Breaker of Dawn
$1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
V for Valor (Blue)
$1.00
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +1{p}. (Put a card from your hand face-up under your hero card.)
Tribute to the Legions of Doom (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
$1.00
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Blue)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lay to Rest (Blue)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Grim Feast (Yellow)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 2{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Glaring Impact (Red)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Blessing of Salvation (Red)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 3{g}
Blessing of Salvation (Blue)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 1{g}
Battlefield Breaker (Red)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)