Dusk Til Dawn Singles
Banneret of Salvation
$1.00
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{g}.
Radiant Forcefield
from $1.00
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage.
When there are no cards in your hero's soul, destroy this.
Northern Winds
$1.00
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.)
Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.)
Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Expendable Limbs
from $1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase.
Dabble in Darkness
from $1.00
When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Cloak of Darkness
from $1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Bequest the Vast Beyond
$2.00
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control.
Go again
Quicken
$1.00
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Sold out
Herald of Protection (Yellow) - Extended Art
$2.00
When this hits, put it into your hero's soul and create a Spectral Shield token.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Alluring Inducement
from $1.00
Shiyana Specialization (You may only have this in your deck if your hero is Shiyana.)
When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card.
Unity - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control.
Wartune Herald (Blue) - Extended Art
$2.00
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Wartune Herald (Yellow) - Extended Art
$2.00
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Wartune Herald (Red) - Extended Art
$2.00
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Triumph (Blue) - Extended Art
$3.00
Attack action cards get -1{p} while defending this.
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Hell Hammer
$1.00
Once per Turn Action -- {r}{r}: Attack
When the combat chain closes, if this attacked, banish it.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Celestial Reprimand (Yellow)
$1.00
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
Herald of Judgment - Extended Art
$3.00
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Vantom Wraith (Yellow)
$1.00
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Courage
$1.00
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.