Envelop in Darkness (Blue)
Envelop in Darkness (Blue) $1.00
Create a Runechant token. The next attack action card you rune gate this turn gets +1{p}. Go again
Vynnset
Vynnset $1.00
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Vantom Wraith (Blue)
Vantom Wraith (Blue) $1.00
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Red)
Putrid Stirrings (Red) $1.00
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow) $1.00
Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again
Sold out
Levia, Redeemed // Blasmophet, Levia Consumed Levia, Redeemed // Blasmophet, Levia Consumed
Levia, Redeemed // Blasmophet, Levia Consumed $65.00
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Dance of Darkness
Dance of Darkness from $1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Bastion of Unity
Bastion of Unity from $1.00
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Nasreth, the Soul Harrower
Nasreth, the Soul Harrower $1.00
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Beaming Bravado (Yellow)
Beaming Bravado (Yellow) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Grasp of Darkness
Grasp of Darkness from $1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Call Down the Lightning
Call Down the Lightning from $1.00
Lexi Specialization (You may only have this in your deck if your hero is Lexi.) Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.
Hack to Reality
Hack to Reality from $3.00
Your next attack this turn gets +2{p}. The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way. Go again
Diadem of Dreamstate
Diadem of Dreamstate $8.00
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Blood Dripping Frenzy
Blood Dripping Frenzy from $1.00
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
Beaming Bravado (Red)
Beaming Bravado (Red) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Angelic Wrath (Yellow)
Angelic Wrath (Yellow) $1.00
Target attack action card with Herald in its name gets +3{p}.
Numbskull
Numbskull from $1.00
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)
Spellbane Aegis
Spellbane Aegis $1.00
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Prism, Advent of Thrones
Prism, Advent of Thrones $2.00
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa