Dusk Til Dawn Singles

Shaden Swing (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Light the Way (Yellow)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Grim Feast (Red)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 3{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)


Beaming Bravado (Blue)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.


Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
$135.00
Legendary (You may only have 1 Figment of Rebirth in your deck.)
When this enters the arena, you may put a yellow action card from your graveyard on top of your deck.
//
Once per Turn Action -- {r}{r}: Attack
When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Wall Breaker (Red)
from $1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Cleaver (Red)
$1.00
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Scream (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +4{p}.
Go again

Radiant Raiment
$1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Putrid Stirrings (Blue)
$1.00
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Frontline Plating
$1.00
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embodiment of Earth
$1.00
Your non-attack action cards get +1{d} while defending.
At the beginning of your action phase, destroy this.

Cleansing Light (Yellow)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target yellow aura.

Cleansing Light (Blue)
$1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target blue aura.



Beseech the Demigon (Yellow)
$1.00
Choose an attack action card in your banished zone. It gets +2{p} until end of turn.
Go again

Widespread Destruction (Extended Art)
$68.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Yellow)
$1.00
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)