Stadium Centerpiece
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Speed (Yellow)
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
If you've drawn a card this turn, this gets go again.
Rally the Rearguard (Yellow)
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Lead with Heart (Yellow)
Your next Guardian or Warrior attack this turn gets +2{p}.
Create a Vigor token.
Go again
Headliner Helm
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Yellow)
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again."
Go again
Reinforce the Line (Blue)
Target defending attack action card gets +2{d}.
Rawhide Rumble (Blue)
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Beast Mode (Blue)
If you've intimidated this turn, this gets +2{p}.
Rising Energy (Yellow)
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Blue)
If you've drawn a card this turn, this costs {r} less to play.
Pound Town (Red)
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create a Might token.
Pack Hunt (Yellow)
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Lead with Power (Yellow)
Your next Brute or Guardian attack this turn gets +2{p}.
Create a Might token.
Go again
Lead with Power (Blue)
Your next Brute or Guardian attack this turn gets +1{p}.
Create a Might token.
Go again