Stadium Centerpiece
Stadium Centerpiece $1.00
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Power (Yellow)
Rising Power (Yellow) $1.00
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) $1.00
If you've drawn a card this turn, this gets +1{p}.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) $1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Lead with Power (Yellow)
Lead with Power (Yellow) $1.00
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm from $1.00
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
Beckon Applause $1.00
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) $1.00
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) $1.00
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Beast Mode (Yellow)
Beast Mode (Yellow) $1.00
If you've intimidated this turn, this gets +2{p}.
Lay Down the Law
Lay Down the Law $1.00
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.
Rising Speed (Red)
Rising Speed (Red) $1.00
If you've drawn a card this turn, this gets go again.
Wild Ride (Blue)
Wild Ride (Blue) $1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Trade In (Yellow)
Trade In (Yellow) $1.00
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) $1.00
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) $1.00
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Rising Power (Blue)
Rising Power (Blue) $1.00
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat $1.00
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rally the Rearguard (Red)
Rally the Rearguard (Red) $1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Blue)
Pack Hunt (Blue) $1.00
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
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