Heavy Hitters Singles

Stadium Centerpiece
$1.00
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Rally the Rearguard (Yellow)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Lead with Power (Yellow)
$1.00
Your next Brute or Guardian attack this turn gets +2{p}.
Create a Might token.
Go again

Headliner Helm
from $1.00
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Beckon Applause
$1.00
If you control an Agility token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Stacked in Your Favor (Yellow)
$1.00
Go again
Your attack action cards get +2{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.

Over the Top (Yellow)
$1.00
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)

Lay Down the Law
$1.00
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.

Wild Ride (Blue)
$1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.

Trade In (Yellow)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Trade In (Red)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Trade In (Blue)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Raw Meat
$1.00
If you control an Agility token, this gets +1{d}.
If you control a Might token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Rally the Rearguard (Red)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Pack Hunt (Blue)
$1.00
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)