Gold Hunter Ketch (Treasure Pack)
Gold Hunter Ketch (Treasure Pack)
If you control less Gold than an opponent, this costs {r}{r} less to play.
$2.00
Gold Hunter Marauder (Treasure Pack)
Gold Hunter Marauder (Treasure Pack)
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
$3.00
Golden Tipple (Red) (Treasure Pack)
Golden Tipple (Red) (Treasure Pack)
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again
$18.00
Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack)
When this attacks, you may put a gold counter on Treasure Island.
$6.00
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack)
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
$16.00
Not So Fast (Treasure Pack)
Not So Fast (Treasure Pack)
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
$6.00
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack)
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
$2.00
Patch the Hole (Treasure Pack)
Patch the Hole (Treasure Pack)
Instant -- Destroy this: Return a card from your arsenal to your hand.
$16.00
Sold out
Head Stone (Treasure Pack)
Head Stone (Treasure Pack)
Instant -- Destroy this: Destroy the top card of your deck. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$8.00
Rust Belt (Treasure Pack)
Rust Belt (Treasure Pack)
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$6.00
Washed Up Wave
Washed Up Wave
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
$1.00
Trade In (Blue)
Trade In (Blue)
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
$1.00
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow)
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
$1.00
Salvage Shot (Red)
Salvage Shot (Red)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
$1.00
Salvage Shot (Blue)
Salvage Shot (Blue)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
$1.00