Part the Mistveil Singles
Double Trouble (Blue)
Stealth
If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
$3.00
Siren's Call
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
$2.00
Maul
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +3{p}.
Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."
$2.00
Longdraw Half-Glove
Instant -- Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4{p}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$3.00
Rowdy Locals
If this is defended by an action card, this gets +2{p}.
When this hits a hero, discard a card. If you do, they discard a card.
$19.00
Rage Specter
When this enters the arena, if you control no other Illusionist auras, gain 1 action point.
During your turn, this has ward 6. Otherwise, this has ward 1. (If you would be dealt damage, destroy this to prevent damage equal to its ward.)
$2.00
Dense Blue Mist
Attacks that target you this turn get -1{p}.
If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
$1.00
Aspect of Tiger: Mind
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
$1.00
Art of Desire: Mind
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a blue card, draw a card and gain 1{g}.
$2.00
The Weakest Link
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
$24.00
Manifestation of Miragai
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
$2.00
Visit the Golden Anvil
Olympia Specialization (You may only have this in your deck if your hero is Olympia.)
As an additional cost to play this, destroy X Gold you control.
Equip X weapons and/or equipment from your inventory.
$8.00
Battlefront Bastion (Red)
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
$1.00
10,000 Year Reunion
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost.
Ward 10 (If you would be dealt damage, destroy this to prevent 10 of that damage.)
$1.00
Sold out
Stonewall Gauntlet
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.
Blade Break(When the combat chain closes, if this defended, destroy it.)
$22.00
Evo Heartdrive
If you have a base chest equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn costs {r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
$3.00
Supercell
Put X steam counters on X target Hyper Drivers you control.
Create a Hyper Driver token with X steam counters.
If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
$8.00
Evo Recall
If you have a base head equipped, transform it into this, then equip this.
When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
$8.00