Part the Mistveil Singles
Sold out
Persuasive Prognosis
from $43.00
Stealth
When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card.
Whenever this banishes an action card, gain 1{g}.
Just a Nick
from $20.00
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +5{p}.
Target attack with stealth gets "When this hits a hero, banish the top card of their deck."
Essence of Ancestry: Body
from $1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Chase the Tail
from $5.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Sold out
Prismatic Leyline
from $43.00
Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}.
Go again
Bonds of Agony
from $4.00
Stealth
If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle."
Restless Coalescence
from $6.00
When this enters the arena, move any number of +1{p} counters from auras you control onto this.
Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Cosmic Awakening
from $2.00
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10.
If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15.
If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Shadowrealm Horror
from $10.00
As an additional cost to play this, banish 3 random cards in your graveyard.
If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Aspect of Tiger: Body
from $1.00
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Double Trouble (Red)
from $2.00
Stealth
If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
Art of Desire: Body
from $1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a red card, draw a card and gain 1{g}.
Visit Goldmane Estate
from $8.00
Victor Specialization (You may only have this in your deck if your hero is Victor.)
Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens.
Go again
Bonds of Attraction (Blue)
from $1.00
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blanch (Red)
from $2.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Levels of Enlightenment
from $7.00
When this attacks, choose 1 for each blue card you've pitched this turn;
Draw a card.
This gets +2{p}.
This gets go again.
Sold out
Eloquent Eulogy
from $17.00
Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Siren's Call
$2.00
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Sold out
Rage Specter
from $4.00
When this enters the arena, if you control no other Illusionist auras, gain 1 action point.
During your turn, this has ward 6. Otherwise, this has ward 1. (If you would be dealt damage, destroy this to prevent damage equal to its ward.)
Sold out
Murky Water
from $9.00
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
If this has an aim counter, it gets +1{p} and dominate.
When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.