Crowd Control (Blue)
Crowd Control (Blue) $1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
Crowd Control (Yellow) $1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) $1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Fiddle-dee
Fiddle-dee $1.00
Action -- Destroy this: Each hero creates a Might token. Go again
Heart-throb
Heart-throb $2.00
Action -- Destroy this: Each hero creates a Vigor token. Go again
Nom de Plume
Nom de Plume $2.00
Action -- Destroy this: Each hero draws a card. Go again
Lay Down the Law (Red)
Lay Down the Law (Red) $1.00
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
Hammer of Havenhold $2.00
Once per Turn Action -- {r}{r}{r}: Attack If you have a Chivarly in your pitch zone, this gets +1{p}.
Firewall (Blue)
Firewall (Blue) $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
Firewall (Yellow) $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zero to Sixty (Red)
Zero to Sixty (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Over Loop (Red)
Over Loop (Red) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Teklo Blaster
Teklo Blaster $2.00
Once per Turn Action -- {r}{r}{r}: Attack
Lightning Press (Blue)
Lightning Press (Blue) $1.00
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Harness Lightning (Yellow)
Harness Lightning (Yellow) $1.00
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Lightning Surge (Yellow)
Lightning Surge (Yellow) $1.00
If this was played from arsenal, it gets go again.
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