Pre-Constructed Deck Singles
Crowd Control (Blue)
$1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
$1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
$1.00
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
$1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
$1.00
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Lay Down the Law (Red)
$1.00
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
$2.00
Once per Turn Action -- {r}{r}{r}: Attack
If you have a Chivarly in your pitch zone, this gets +1{p}.
Firewall (Blue)
$1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
$1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zero to Sixty (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Liquid-Cooled Mayhem (Red)
$1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Lightning Press (Blue)
$1.00
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Harness Lightning (Yellow)
$1.00
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.